Reiko v3

Update from the beta-grid 🙂

I saved the MH body as Collada .dae using the second life rig. Without eyebrows/lashes. I imported it into Blender, turned off double sided normals, kept THE QUADS and saved it as Collada again using the Save for Second Life option (which is an option in Blender 2.62 nowadays).

I imported the model with all options ticked (weights, bones, etc) but without physics and texture. ‘Generate normals’ UNticked. Costed me 66L$ to upload but that is for free on the beta-grid.

Now, the result is almost perfect, the body still has some flaws (elbows and pelvis) but at least it saved me loads of time copying the bone weights!!! I think I can solve that problem by shaping it anatomically more correct. After all, this is only a test. When I have my final Reiko shape and skin, it will be nearly perfect and ready to upload on the grid.

Will keep you updated.

Advertisements

Leave a comment

No comments yet.

Comments RSS TrackBack Identifier URI

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s