Mesh Success!

I’ve just successfully uploaded my first Mesh body (Reiko) onto Second Life, which was created with my new tool.

BUT! There is a LOT of tweaking to do. It has its pros and cons.

First of all; The export function is something to investigate more thoroughly by the creators. It can export as collada but it’s somewhat useless because they used an old rig. So yes, you can export as .dae but I recommend to use the newer rig from Machinimatrix to rig your exported body in Blender (ps, I use 2.62).
Secondly; You need to tweak the Armature in Blender as well to make it match your body.
Third; I wonder how the exported body was weighted. It looks pretty okay already but I think I will need to copy the weights again from the Machinimatrix rigged body. However, it would save LOADS of time when the correct weights are exported as well along with the correct second life game rig from the tool.

The huge pro; This tool is AMAZING! It’s SO easy to create a new human Mesh body and is already loaded with options. Texture is exported as well, only need to tweak it in your favorite editor after. For testing inside SL, I recommend saving the texture as 1024×1024 TGA 24bit to get rid of the alpha because that is a NO-GO. Trust me on that. 😀

Which tool it is? MakeHuman!

www.makehuman.org

Check it out my fellow Mesh addicts. 🙂

Btw, I wanted to show you a pic from the first MH body I uploaded in Second Life but my region restarted so you have to wait for that. It looks okay but still needs to be tweaked.

Edit: Whoops, pixelporn :p Only click those thumbs when your click-finger is older than 18. I’m not taking responsibility  for any worried parents who find these pics in your local cache folder. lol

 

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